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Rewards · Crystals · Drop rates

Solwaris loot: everything you can win

This page shows where every reward in the game comes from and how likely it is to drop: the XP and coins from a match, crystals and their exact contents, level milestones, the Battle Pass, quests, the daily gift, and what an account changes. The tables are computed from the game code on every update: they can never fall behind it.

In short

Where loot comes from

Every source in the game, from most to least frequent. Each one is detailed further down.

Guest or account: what changes

Solwaris can be played without an account: when you arrive, you are a guest. A guest plays everything that is free — tutorial, training, free duel, 2v2, free boss — and earns XP, levels and rating like everyone else. But they receive no loot.

Crystals

A crystal opens from the Crystals button on the home screen, one at a time or ten at once. The ones you win go into your stock and open for free, whenever you like — with an account.

CrystalCurrencyPricePrice ×10Guaranteed in a ×10
Common CrystalCoins6005 400A skin
Legendary CrystalUSDC218A rare or better skin
Prismatic CrystalNot for sale———

Opening ten costs the price of nine, and guarantees a skin — rare or better for the Legendary Crystal: if luck gave none in the ten, the smallest prize is replaced by a skin.

Common Crystal

The crystal you get most often. Mostly coins, often a common skin, more rarely a rare or epic skin — and, very rarely, a whole Legendary Crystal. Its price is fixed: it doesn’t go up with purchases over the day.

PrizeQuantityChance
Coins20 – 12088,45 %
Coins400 – 1 2005 %
Common skin×16 %
Rare skin×10,5 %
Epic skin×10,03 %
Gifted Legendary Crystal×10,02 %

Legendary Crystal

Richer, and paid for in USDC: better skin odds, Common Crystals to open for free, and sometimes USDC. The jackpot is worth five times its price; no other prize goes above three times the crystal’s price. It can also drop at the end of a fight against a player: see below.

PrizeQuantityChance
Coins1 000 – 3 00019 %
Common Crystal×38 %
Common Crystal×62 %
Common skin×124 %
Rare skin×116,5 %
Epic skin×14,2 %
Legendary skin×10,8 %
USDC117,5 %
USDC25,45 %
USDC42 %
USDC60,5 %
USDC (jackpot)100,05 %

Gifted Legendary Crystal

This is the Legendary Crystal the game gives away: the one from level-ups, the free Pass track, a Common Crystal, a Prismatic Crystal, and a win in a match without a stake. It is the same, with one difference: it contains no USDC prize. Each USDC prize is replaced by a coin prize, with the same chance; the other prizes do not change. It cannot be bought.

PrizeQuantityChance
Coins1 000 – 3 00019 %
Common Crystal×38 %
Common Crystal×62 %
Common skin×124 %
Rare skin×116,5 %
Epic skin×14,2 %
Legendary skin×10,8 %
Coins1 50017,5 %
Coins3 0005,45 %
Coins6 0002 %
Coins9 0000,5 %
Coins15 0000,05 %

Prismatic Crystal

Above the Legendary, and it is never sold: it is won during events, in PvE as well as PvP. It only holds big prizes.

PrizeQuantityChance
Legendary skin×185 %
Gifted Legendary Crystal×2015 %

Duplicates

A “skin” prize always gives a skin you do not own yet, drawn within its rarity. When you own them all in that rarity, the prize turns into coins.

Skin rarityCoins back
Common1 000
Rare1 000
Epic2 500
Legendary6 000

Ranked wins

A ranked duel win against a player can drop extra coins and a Common Crystal, on top of the XP and end-of-match coins — and, like any fight against a player, a Legendary Crystal. The draws are independent: a single win can give everything.

LootQuantityChanceCondition
Coins50 – 15025 %Any ranked duel win
Common Crystal×112 %Any ranked duel win
Legendary Crystal×10,1 % – 5 %The winner of a fight against a player, free or staked, depending on their league and the stake; nothing for the loser (details)

Training against the AI, matches that are too short (stopped before the 4th turn, forfeits included) and matches cancelled by the anti-cheat (same account, same address or same device on the other side) never drop a crystal.

The Legendary Crystal from fights against a player

At the end of a fight against another player, in a free duel as in a staked one, the server draws for a Legendary Crystal. The winner draws at the rate of their league and the stake, in the table below. The loser, a draw or a forfeit get nothing. The crystal you win goes into your stock, like those from the pass, and opens whenever you like.

After a match without a stake, the crystal found is a Gifted Legendary Crystal, with no USDC prize; after a staked match, a Legendary Crystal.

LeagueFree duel1 USDC stake5 USDC stake10 USDC stake
Novice0,1 %0,4 %1 %1,5 %
Bronze0,1 %0,4 %1 %1,5 %
Silver0,15 %0,6 %1,2 %2 %
Gold0,2 %0,8 %1,6 %2,5 %
Platinum0,3 %1 %2 %3 %
Diamond0,4 %1,2 %2,4 %3,5 %
Master0,6 %1,4 %2,8 %4 %
Legend0,8 %1,6 %3,2 %5 %

The league is that of the class played, at the start of the fight. 2 vs 2 counts as a duel: without a stake, at the free duel rate; with a stake, at the stake’s rate. The Prismatic Crystal is never involved: it is only won at events.

The rate rises with the league: every league you reach increases your chance, in free duels as with a stake. The game shows your rate on the Play button, in the leagues window and at every league promotion.

The conditions of the draw

The October event: the Jean Phil skin

From 1 to 31 October 2026, a Warrior skin can be found in staked matches: Jean Phil, the boxer in a tweed jacket. Its rarity is Rare. When equipped, it puts the weapon away: he fights bare-handed, with his own moves.

FightChanceFor whom
Staked duel or 2 vs 2 (1, 5, 10 USDC)1 %The winner

Only the winner of a ranked staked duel or 2 vs 2 gets a draw: a defeat, an unstaked duel, training and monster fights give nothing. You need an account: a guest does not receive it. Once you have the skin there are no more draws, and it stays yours after the event. It is not found in crystals or in the pass.

Levels

Every level you reach pays coins: 20, plus 5 per level. Some milestones add crystals.

LevelCoinsCommon CrystalsGifted Legendary Crystals
5452—
1070—1
15953—
20120—1
255003—
30170—2

The Battle Pass

The pass has 50 tiers, unlocked by the XP from your matches and from daily quests. The free track is open to all accounts — a guest sees their tiers advance, but their rewards are lost; the premium track, at 20 USDC, gives a crystal at every tier, including those already reached at the time of purchase.

TrackPrice (USDC)Common CrystalsLegendary CrystalsCoins
Free—222 gifted1 300
Premium207414—

The Crystal collection

The premium track also gives the Crystal collection: 13 items — a weapon and a skin per class, and the Amethyst aura — on top of the crystal of their tier. They are not sold and come out of no crystal: only the premium pass gives them. A player who already had premium and had passed one of these tiers receives the item on logging in.

Premium tierItemTypeClassRarity
6Crystal DawnWeaponWarriorEpic
9Crystal GuardSkinWarriorEpic
14MountainbreakerWeaponBruteEpic
17RockbreakerSkinBruteEpic
22Star CrescentWeaponArcanistEpic
25CrystallomancerSkinArcanistEpic
30Amethyst FangsWeaponShadeEpic
33Amethyst BladeSkinShadeEpic
38Heart of HoursWeaponClockmakerEpic
41Crystal ClockmakerSkinClockmakerEpic
46Unstable GeodeWeaponArtificerEpic
49Amethyst BombardierSkinArtificerEpic
50AmethystAuraAllEpic

The free track is generous early on, to kick off your collection: two Common Crystals at the first tier, one at each of the next four, then one every two tiers up to the fifteenth, and one every three after that. It also gives a Legendary Crystal at tier 25 and another at tier 50.

TierCommon CrystalsCoins
12—
21—
31—
41—
51—
61—
7—30
81—
9—30
101—
11—30
121—
13—30
141—
15—30

The daily gift

Every day you log in gives a gift, over a streak of 7 days in a row. Coins that climb fast over the first four days, then Common Crystals. Miss a day and the streak starts over from day one; after the seventh, it starts again from day one without losing anything.

DayCoinsCommon Crystals
1100—
2200—
3350—
4500—
5—1
6—2
7—5

The daily gift is only for accounts linked to a wallet.

The gift opens by itself when you land on the home screen; you just have to claim it. The day changes at midnight (UTC+2).

The weekly boss

Every week, one boss is on the bill, following a calendar that always changes on a Monday at midnight (UTC+2): the Archmage until Sunday 4 October 2026, the Forgemaster and the Sentinel from Monday 5 October, the Matriarch from Monday 12 October. The free boss and its paid version are played against it; the paid version has its own leaderboard and prize pool, and requires an account linked to a wallet.

The prize pool

The week’s entries, held on a Solana address specific to that week until the payout, and an endowment that Solwaris adds from its treasury make up the prize pool. It is shared among the top of the leaderboard: the top 30% of participants, rounded up: the busier the week, the more winners. Each gets a share proportional to their damage: whoever played more takes a bigger share, never the whole pool.

The fee is taken from each player’s share at payout. Its rate is the average of the rates of your fights that week, weighted by your damage: 25%, minus the bonus of the skins you were wearing at the start of each fight. For example, 3,000 damage dealt with skins that bring the fee down to 15%, then 1,000 damage without skins at 25%: the week’s fee is 17.5%.

The payout is launched by hand, after an anti-cheat check: an account that cheated is removed from the leaderboard before the split. Payments then arrive directly in the wallets.

The free leaderboard

The free boss has its own weekly leaderboard too, with the same scoring rules: damage to the boss, shared equally within the group. At the end of the week, up to 50 Common Crystals, five put up per winner, are split by rank among the top 30% of participants (25 winners at most): first place gets the most, every winner at least one. They land in your stock on their own. Only accounts take part — linked to a wallet, or to Discord in the Discord Activity; a guest scores nothing there — and an account blocked by the anti-cheat receives nothing.

ParticipantsPaid (paid boss)Rewarded (free)Crystals at stake1st2nd3rdLast
1033158433
25884013752
5015155012642
1003025508431
2006025508431

What a boss fight pays

The boss fight gives experience, like a fight against the AI, but no league points and no end-of-fight coins. When paid, it adds your damage to the weekly leaderboard and its prize pool.

And in every case, win or lose, the boss’s loot: for every percent of its HP your team took off, each player receives 5 coins and a chance of winning a Common Crystal — 1.5% in the weekly boss, 0.3% in a free fight. In the weekly boss only, each percent also gives a 0.05% chance of winning a Legendary Crystal. A boss brought down in the weekly boss thus yields 500 coins, one and a half Common Crystals on average, and a one-in-twenty chance of a Legendary Crystal. The Prismatic Crystal is won during events, in PvE as in PvP.

Per % of HP taken offCoinsCommon CrystalLegendary Crystal
Free fight50,3 %—
Weekly boss51,5 %0,05 %

Frequently asked questions

How does the weekly boss’s prize pool work?

Every paid entry, 0.50 USDC per player, goes into the week’s prize pool. At the end of the week, it is shared among the top 30% of the leaderboard, in proportion to their damage to the boss, minus each player’s fee.

Can you buy a specific skin?

No. All skins are won by opening crystals; the Skins menu shows the whole collection, what you own and what is left to unlock.

What are the odds of getting a Legendary Crystal from a Common Crystal?

0.02%, or one opening in five thousand. The Legendary Crystal you win goes into your stock and opens for free.

Can you win a Legendary Crystal by playing against a player?

Yes, at the end of every fight against a player, in a free duel as in a staked one, if your account is linked to a wallet. Only the winner draws, at the rate of their league and the stake; a defeat gives nothing. The draw happens on the server, and the crystal you win goes into your stock.

What happens if I miss a day of the daily gift?

The streak starts over from day one. Gifts already claimed are yours to keep.

Are the odds the same for everyone?

Yes. The draw happens on the server with the same tables for every player, and those tables are the ones published here. The only exception: the ten Common Crystals given for the first linked wallet never contain a Legendary Crystal.

Does a guest earn loot?

No. A guest plays, earns XP, levels and rating, but receives no coins, no crystals, and no quest or pass rewards: the game shows them what they would have won, and that loot is never handed back. Creating your account is free: all it takes is connecting a wallet.

The game opens straight in the browser, with no account and no download.

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