Solwaris loot: everything you can win
This page shows where every reward in the game comes from and how likely it is to drop: the XP and coins from a match, crystals and their exact contents, level milestones, the Battle Pass, quests, the daily gift, and what an account changes. The tables are computed from the game code on every update: they can never fall behind it.
In short
- Nothing is sold directly — skins, weapons and auras are all won by opening crystals. In the game and here, “skin” means all three.
- Three crystals — the Common (for coins), the Legendary (for USDC) and the Prismatic, which can’t be bought.
- Crystals everywhere — ranked wins, levels, the Battle Pass, daily quests, the daily gift and your first linked wallet all give some.
- With an account — a guest plays everything and progresses, but receives no loot; the account is created for free, by connecting a wallet.
- The server rolls — every draw happens on the server, never in your browser; the odds shown in the game are the ones in these tables.
- No advantage in combat — a skin changes neither damage, nor ranges, nor AP: it only lowers the fee on your stake winnings.
Where loot comes from
Every source in the game, from most to least frequent. Each one is detailed further down.
- Every online match — XP and coins, depending on the outcome and length (see the economy).
- Every ranked win — a chance to drop coins, and another to drop a Common Crystal.
- Every fight against a player — in a free duel as in a staked one, a chance at a Legendary Crystal: at the rate of your league and the stake, for the winner only (see below).
- Every level — coins, plus crystals at round-number milestones.
- The Battle Pass — crystals and coins at every tier, free or premium; with premium, the Crystal collection on top (see below).
- Daily quests — three objectives a day, which pay pass XP and coins, plus a Common Crystal once all three are done (see daily quests).
- The daily gift — one reward per day you log in, over a seven-day streak, for accounts linked to a wallet.
- Your first linked wallet — 10 Common Crystals, once per account, when it is created; those ten never contain a Legendary Crystal.
- The boss fight — win or lose, coins and a chance of a crystal for every percent of its HP taken off (see below).
- The free boss leaderboard — up to 50 Common Crystals per week, five put up per winner, split by rank among the top 30% of participants (see below).
- The weekly boss — its prize pool, in USDC, is shared at the end of the week among the top of the leaderboard of damage dealt to the boss (see below).
- Events — the Prismatic Crystal can only be won during events, in PvE or PvP.
Guest or account: what changes
Solwaris can be played without an account: when you arrive, you are a guest. A guest plays everything that is free — tutorial, training, free duel, 2v2, free boss — and earns XP, levels and rating like everyone else. But they receive no loot.
- What a guest does not receive — end-of-match coins, level rewards, Battle Pass tiers, the loot from ranked wins, the Legendary Crystal from fights against a player, the boss loot, the rewards of daily quests and the daily gift. A guest also cannot open or buy a crystal, or enter the boss’s free leaderboard.
- Shown, then lost — at the end of the fight, the game shows what the guest would have won, locked. That loot is never handed back, even if the account is created afterwards: only fights played with an account pay. Free-track pass tiers reached as a guest stay lost; the premium track, bought later, gives them all.
- Creating your account — the “Create my account” button: connect a Solana wallet. It is free, and nothing is charged.
- What you keep — the guest’s progress (level, XP, rating, pass progress) stays on the account you create.
- The welcome gift — 10 Common Crystals, once only, for the first wallet linked to the account. Those ten never contain a Legendary Crystal.
- On a phone — with no wallet in the browser, “Open in Phantom / Solflare” reopens the game in the app’s browser with a single-use transfer code, valid for 10 minutes: your guest profile follows you there, and the wallet creates the account there.
- In the Discord Activity — your Discord account serves as your account, with no real money: the loot from fights is given to you, but the Legendary Crystal from fights, the daily gift and the welcome crystals require a wallet.
Crystals
A crystal opens from the Crystals button on the home screen, one at a time or ten at once. The ones you win go into your stock and open for free, whenever you like — with an account.
| Crystal | Currency | Price | Price ×10 | Guaranteed in a ×10 |
|---|---|---|---|---|
| Common Crystal | Coins | 600 | 5 400 | A skin |
| Legendary Crystal | USDC | 2 | 18 | A rare or better skin |
| Prismatic Crystal | Not for sale | — | — | — |
Opening ten costs the price of nine, and guarantees a skin — rare or better for the Legendary Crystal: if luck gave none in the ten, the smallest prize is replaced by a skin.
Common Crystal
The crystal you get most often. Mostly coins, often a common skin, more rarely a rare or epic skin — and, very rarely, a whole Legendary Crystal. Its price is fixed: it doesn’t go up with purchases over the day.
| Prize | Quantity | Chance |
|---|---|---|
| Coins | 20 – 120 | 88,45 % |
| Coins | 400 – 1 200 | 5 % |
| Common skin | ×1 | 6 % |
| Rare skin | ×1 | 0,5 % |
| Epic skin | ×1 | 0,03 % |
| Gifted Legendary Crystal | ×1 | 0,02 % |
Legendary Crystal
Richer, and paid for in USDC: better skin odds, Common Crystals to open for free, and sometimes USDC. The jackpot is worth five times its price; no other prize goes above three times the crystal’s price. It can also drop at the end of a fight against a player: see below.
| Prize | Quantity | Chance |
|---|---|---|
| Coins | 1 000 – 3 000 | 19 % |
| Common Crystal | ×3 | 8 % |
| Common Crystal | ×6 | 2 % |
| Common skin | ×1 | 24 % |
| Rare skin | ×1 | 16,5 % |
| Epic skin | ×1 | 4,2 % |
| Legendary skin | ×1 | 0,8 % |
| USDC | 1 | 17,5 % |
| USDC | 2 | 5,45 % |
| USDC | 4 | 2 % |
| USDC | 6 | 0,5 % |
| USDC (jackpot) | 10 | 0,05 % |
Gifted Legendary Crystal
This is the Legendary Crystal the game gives away: the one from level-ups, the free Pass track, a Common Crystal, a Prismatic Crystal, and a win in a match without a stake. It is the same, with one difference: it contains no USDC prize. Each USDC prize is replaced by a coin prize, with the same chance; the other prizes do not change. It cannot be bought.
| Prize | Quantity | Chance |
|---|---|---|
| Coins | 1 000 – 3 000 | 19 % |
| Common Crystal | ×3 | 8 % |
| Common Crystal | ×6 | 2 % |
| Common skin | ×1 | 24 % |
| Rare skin | ×1 | 16,5 % |
| Epic skin | ×1 | 4,2 % |
| Legendary skin | ×1 | 0,8 % |
| Coins | 1 500 | 17,5 % |
| Coins | 3 000 | 5,45 % |
| Coins | 6 000 | 2 % |
| Coins | 9 000 | 0,5 % |
| Coins | 15 000 | 0,05 % |
Prismatic Crystal
Above the Legendary, and it is never sold: it is won during events, in PvE as well as PvP. It only holds big prizes.
| Prize | Quantity | Chance |
|---|---|---|
| Legendary skin | ×1 | 85 % |
| Gifted Legendary Crystal | ×20 | 15 % |
Duplicates
A “skin” prize always gives a skin you do not own yet, drawn within its rarity. When you own them all in that rarity, the prize turns into coins.
| Skin rarity | Coins back |
|---|---|
| Common | 1 000 |
| Rare | 1 000 |
| Epic | 2 500 |
| Legendary | 6 000 |
Ranked wins
A ranked duel win against a player can drop extra coins and a Common Crystal, on top of the XP and end-of-match coins — and, like any fight against a player, a Legendary Crystal. The draws are independent: a single win can give everything.
| Loot | Quantity | Chance | Condition |
|---|---|---|---|
| Coins | 50 – 150 | 25 % | Any ranked duel win |
| Common Crystal | ×1 | 12 % | Any ranked duel win |
| Legendary Crystal | ×1 | 0,1 % – 5 % | The winner of a fight against a player, free or staked, depending on their league and the stake; nothing for the loser (details) |
Training against the AI, matches that are too short (stopped before the 4th turn, forfeits included) and matches cancelled by the anti-cheat (same account, same address or same device on the other side) never drop a crystal.
The Legendary Crystal from fights against a player
At the end of a fight against another player, in a free duel as in a staked one, the server draws for a Legendary Crystal. The winner draws at the rate of their league and the stake, in the table below. The loser, a draw or a forfeit get nothing. The crystal you win goes into your stock, like those from the pass, and opens whenever you like.
After a match without a stake, the crystal found is a Gifted Legendary Crystal, with no USDC prize; after a staked match, a Legendary Crystal.
| League | Free duel | 1 USDC stake | 5 USDC stake | 10 USDC stake |
|---|---|---|---|---|
| Novice | 0,1 % | 0,4 % | 1 % | 1,5 % |
| Bronze | 0,1 % | 0,4 % | 1 % | 1,5 % |
| Silver | 0,15 % | 0,6 % | 1,2 % | 2 % |
| Gold | 0,2 % | 0,8 % | 1,6 % | 2,5 % |
| Platinum | 0,3 % | 1 % | 2 % | 3 % |
| Diamond | 0,4 % | 1,2 % | 2,4 % | 3,5 % |
| Master | 0,6 % | 1,4 % | 2,8 % | 4 % |
| Legend | 0,8 % | 1,6 % | 3,2 % | 5 % |
The league is that of the class played, at the start of the fight. 2 vs 2 counts as a duel: without a stake, at the free duel rate; with a stake, at the stake’s rate. The Prismatic Crystal is never involved: it is only won at events.
The rate rises with the league: every league you reach increases your chance, in free duels as with a stake. The game shows your rate on the Play button, in the leagues window and at every league promotion.
The conditions of the draw
- A human opponent — never training against the AI, nor a boss fight.
- A real fight — at least 3 turns played by you, against an opponent who plays too, and no forfeit.
- A linked wallet — only an account linked to a wallet is eligible, and it must be more than 24 hours old.
- The same opponent — at most 2 fights a day against them count.
- A daily cap — at most 1 crystal won in fights without a stake, and 3 crystals in staked matches. The day changes at midnight (UTC+2).
- Never between linked accounts — same device, same network or funds exchanged: the fight gives nothing, and neither does an account blocked by the anti-cheat.
The October event: the Jean Phil skin
From 1 to 31 October 2026, a Warrior skin can be found in staked matches: Jean Phil, the boxer in a tweed jacket. Its rarity is Rare. When equipped, it puts the weapon away: he fights bare-handed, with his own moves.
| Fight | Chance | For whom |
|---|---|---|
| Staked duel or 2 vs 2 (1, 5, 10 USDC) | 1 % | The winner |
Only the winner of a ranked staked duel or 2 vs 2 gets a draw: a defeat, an unstaked duel, training and monster fights give nothing. You need an account: a guest does not receive it. Once you have the skin there are no more draws, and it stays yours after the event. It is not found in crystals or in the pass.
Levels
Every level you reach pays coins: 20, plus 5 per level. Some milestones add crystals.
| Level | Coins | Common Crystals | Gifted Legendary Crystals |
|---|---|---|---|
| 5 | 45 | 2 | — |
| 10 | 70 | — | 1 |
| 15 | 95 | 3 | — |
| 20 | 120 | — | 1 |
| 25 | 500 | 3 | — |
| 30 | 170 | — | 2 |
The Battle Pass
The pass has 50 tiers, unlocked by the XP from your matches and from daily quests. The free track is open to all accounts — a guest sees their tiers advance, but their rewards are lost; the premium track, at 20 USDC, gives a crystal at every tier, including those already reached at the time of purchase.
| Track | Price (USDC) | Common Crystals | Legendary Crystals | Coins |
|---|---|---|---|---|
| Free | — | 22 | 2 gifted | 1 300 |
| Premium | 20 | 74 | 14 | — |
The Crystal collection
The premium track also gives the Crystal collection: 13 items — a weapon and a skin per class, and the Amethyst aura — on top of the crystal of their tier. They are not sold and come out of no crystal: only the premium pass gives them. A player who already had premium and had passed one of these tiers receives the item on logging in.
| Premium tier | Item | Type | Class | Rarity |
|---|---|---|---|---|
| 6 | Crystal Dawn | Weapon | Warrior | Epic |
| 9 | Crystal Guard | Skin | Warrior | Epic |
| 14 | Mountainbreaker | Weapon | Brute | Epic |
| 17 | Rockbreaker | Skin | Brute | Epic |
| 22 | Star Crescent | Weapon | Arcanist | Epic |
| 25 | Crystallomancer | Skin | Arcanist | Epic |
| 30 | Amethyst Fangs | Weapon | Shade | Epic |
| 33 | Amethyst Blade | Skin | Shade | Epic |
| 38 | Heart of Hours | Weapon | Clockmaker | Epic |
| 41 | Crystal Clockmaker | Skin | Clockmaker | Epic |
| 46 | Unstable Geode | Weapon | Artificer | Epic |
| 49 | Amethyst Bombardier | Skin | Artificer | Epic |
| 50 | Amethyst | Aura | All | Epic |
The free track is generous early on, to kick off your collection: two Common Crystals at the first tier, one at each of the next four, then one every two tiers up to the fifteenth, and one every three after that. It also gives a Legendary Crystal at tier 25 and another at tier 50.
| Tier | Common Crystals | Coins |
|---|---|---|
| 1 | 2 | — |
| 2 | 1 | — |
| 3 | 1 | — |
| 4 | 1 | — |
| 5 | 1 | — |
| 6 | 1 | — |
| 7 | — | 30 |
| 8 | 1 | — |
| 9 | — | 30 |
| 10 | 1 | — |
| 11 | — | 30 |
| 12 | 1 | — |
| 13 | — | 30 |
| 14 | 1 | — |
| 15 | — | 30 |
The daily gift
Every day you log in gives a gift, over a streak of 7 days in a row. Coins that climb fast over the first four days, then Common Crystals. Miss a day and the streak starts over from day one; after the seventh, it starts again from day one without losing anything.
| Day | Coins | Common Crystals |
|---|---|---|
| 1 | 100 | — |
| 2 | 200 | — |
| 3 | 350 | — |
| 4 | 500 | — |
| 5 | — | 1 |
| 6 | — | 2 |
| 7 | — | 5 |
The daily gift is only for accounts linked to a wallet.
The gift opens by itself when you land on the home screen; you just have to claim it. The day changes at midnight (UTC+2).
The weekly boss
Every week, one boss is on the bill, following a calendar that always changes on a Monday at midnight (UTC+2): the Archmage until Sunday 4 October 2026, the Forgemaster and the Sentinel from Monday 5 October, the Matriarch from Monday 12 October. The free boss and its paid version are played against it; the paid version has its own leaderboard and prize pool, and requires an account linked to a wallet.
- The entry — 0.50 USDC per player and per fight, solo, duo or trio. It is only charged once the group is full, for all players at once, with the same capped spending approval as staked matches. If one of them cannot pay, nobody is charged.
- Solo — alone, the fight is extremely hard: you may not deal a single point of damage to the boss. The game reminds you before you pay.
- The score — at the end of every fight, won or lost, the damage the whole team dealt to the boss is split equally between its players and added to their weekly total. Only damage to the boss itself counts, never damage to its minions. A player who controls or protects without hitting gets the same share as the others.
- A disconnection — an AI takes your place until you come back; the team’s damage counts as usual.
- The end of the week — Monday at 0:00 (UTC+2). No more paid fights of that week can start; those in progress play out and count.
The prize pool
The week’s entries, held on a Solana address specific to that week until the payout, and an endowment that Solwaris adds from its treasury make up the prize pool. It is shared among the top of the leaderboard: the top 30% of participants, rounded up: the busier the week, the more winners. Each gets a share proportional to their damage: whoever played more takes a bigger share, never the whole pool.
The fee is taken from each player’s share at payout. Its rate is the average of the rates of your fights that week, weighted by your damage: 25%, minus the bonus of the skins you were wearing at the start of each fight. For example, 3,000 damage dealt with skins that bring the fee down to 15%, then 1,000 damage without skins at 25%: the week’s fee is 17.5%.
The payout is launched by hand, after an anti-cheat check: an account that cheated is removed from the leaderboard before the split. Payments then arrive directly in the wallets.
The free leaderboard
The free boss has its own weekly leaderboard too, with the same scoring rules: damage to the boss, shared equally within the group. At the end of the week, up to 50 Common Crystals, five put up per winner, are split by rank among the top 30% of participants (25 winners at most): first place gets the most, every winner at least one. They land in your stock on their own. Only accounts take part — linked to a wallet, or to Discord in the Discord Activity; a guest scores nothing there — and an account blocked by the anti-cheat receives nothing.
| Participants | Paid (paid boss) | Rewarded (free) | Crystals at stake | 1st | 2nd | 3rd | Last |
|---|---|---|---|---|---|---|---|
| 10 | 3 | 3 | 15 | 8 | 4 | 3 | 3 |
| 25 | 8 | 8 | 40 | 13 | 7 | 5 | 2 |
| 50 | 15 | 15 | 50 | 12 | 6 | 4 | 2 |
| 100 | 30 | 25 | 50 | 8 | 4 | 3 | 1 |
| 200 | 60 | 25 | 50 | 8 | 4 | 3 | 1 |
What a boss fight pays
The boss fight gives experience, like a fight against the AI, but no league points and no end-of-fight coins. When paid, it adds your damage to the weekly leaderboard and its prize pool.
And in every case, win or lose, the boss’s loot: for every percent of its HP your team took off, each player receives 5 coins and a chance of winning a Common Crystal — 1.5% in the weekly boss, 0.3% in a free fight. In the weekly boss only, each percent also gives a 0.05% chance of winning a Legendary Crystal. A boss brought down in the weekly boss thus yields 500 coins, one and a half Common Crystals on average, and a one-in-twenty chance of a Legendary Crystal. The Prismatic Crystal is won during events, in PvE as in PvP.
| Per % of HP taken off | Coins | Common Crystal | Legendary Crystal |
|---|---|---|---|
| Free fight | 5 | 0,3 % | — |
| Weekly boss | 5 | 1,5 % | 0,05 % |
Frequently asked questions
How does the weekly boss’s prize pool work?
Every paid entry, 0.50 USDC per player, goes into the week’s prize pool. At the end of the week, it is shared among the top 30% of the leaderboard, in proportion to their damage to the boss, minus each player’s fee.
Can you buy a specific skin?
No. All skins are won by opening crystals; the Skins menu shows the whole collection, what you own and what is left to unlock.
What are the odds of getting a Legendary Crystal from a Common Crystal?
0.02%, or one opening in five thousand. The Legendary Crystal you win goes into your stock and opens for free.
Can you win a Legendary Crystal by playing against a player?
Yes, at the end of every fight against a player, in a free duel as in a staked one, if your account is linked to a wallet. Only the winner draws, at the rate of their league and the stake; a defeat gives nothing. The draw happens on the server, and the crystal you win goes into your stock.
What happens if I miss a day of the daily gift?
The streak starts over from day one. Gifts already claimed are yours to keep.
Are the odds the same for everyone?
Yes. The draw happens on the server with the same tables for every player, and those tables are the ones published here. The only exception: the ten Common Crystals given for the first linked wallet never contain a Legendary Crystal.
Does a guest earn loot?
No. A guest plays, earns XP, levels and rating, but receives no coins, no crystals, and no quest or pass rewards: the game shows them what they would have won, and that loot is never handed back. Creating your account is free: all it takes is connecting a wallet.
The game opens straight in the browser, with no account and no download.
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