Solwaris guide
Solwaris is a turn-based 1v1 tactical duel, playable in the browser. Two fighters, a gridded arena, action points and movement points: everything hangs on placement, line of sight and the order in which you spend your AP.
In short
- The game — Solwaris is a turn-based 1v1 tactical duel played in the browser, with no install, on a free account: a wallet is all it takes to create it.
- Six classes — Warrior, Brute, Arcanist, Shade, Clockmaker and Artificer, each with a passive and eight spells, and a variant of each to choose before the match. No gear, no stats to raise: two players on the same class start with the same tools.
- A turn — 12 action points and 6 movement points, reset to the maximum every turn and never carried over to the next.
- One account per wallet — the account is free and is created by connecting a Solana wallet: a simple signature, with no transaction and no access to your funds. A new account receives 100 Waris and 10 Common Crystals.
- Against players — “Play” looks for a human opponent; if nobody turns up within 25 seconds, the game offers to face the AI while you wait, outside the league.
- Staked duels — every duel is played with a stake in Waris, the in-game currency, earned by playing. You can also play for real money: stakes of 1, 5 or 10 USDC on the Solana blockchain, and the winner takes the pot minus a 12.5% fee — 17.50 USDC on a 10 USDC duel.
- Nothing to buy, no NFT — Solwaris has nothing to sell you at the door. What you earn is earned by playing: staked duels, the weekly boss prize pool, crystals, and Waris staking for those who play every week.
This guide says what the game actually does. Its numbers — AP costs, ranges, cooldowns, health, drop rates, rewards, durations — are re-read automatically from the game code on every change, in all five languages: if they move after a rebalance, these pages are flagged as wrong before they are published.
The guide at a glance
The guide is organised like the menu: getting started (the rules), the six classes, the bosses, then rewards (loot, daily quests, the economy) and Waris (the token, staking, the wallet, the public vault and frequently asked questions). If you have never played a turn-based tactics game of this kind, start with the rules.
- Getting started · FundamentalsThe rules of the duelTurn, AP and MP, line of sight, pushes, traps, initiative bid, end of match.
- Boss · PvEThe Alpaca KingThe boss from Sunday 1 November 2026 at noon: his frost glyphs, his pushes, the avalanche, his evolution, and how to stun him on his own glyphs.
- Rewards · Drop ratesLootThe exact contents of every crystal, ranked wins, the Legendary Crystal from duels, levels, the pass, the daily gift and the weekly boss.
- Rewards · Every dayDaily questsThree objectives a day, mostly against players: how they are drawn, what they pay and which fights count.
- Rewards · AchievementsAchievements and the profile cardSix levels per achievement, what they pay, the leaderboard, and the profile card to customise with your rewards.
- Rewards · Waris and USDCThe economyWaris and USDC staked duels, the fee, skin bonuses, referrals and what happens to spent Waris.
- Rewards · WarisWaris and stakingFree, bound and staked Waris, the staking yield and its weekly pool, deposits and withdrawals.
- Waris · The tokenWaris, the game’s tokenOne billion Waris on Solana, how you earn and spend them, free or bound, the weekly caps and recycling.
- Waris · Step by stepWallet, deposit and withdrawalCreate your account with a wallet, deposit and withdraw your Waris, the status of a withdrawal, wallet safety.
- Waris · TransparencyThe public vaultThe Squads vault of Waris, its weekly limits written on-chain, and how to check everything yourself.
- Waris · QuestionsWaris: every questionAnswers to players’ questions about the token, free and bound Waris, deposits, withdrawals and the vault.
The six classes
Each class has a passive that is not a plain numeric bonus but a rule in its own right, and eight spells. Each spell and the passive have a variant: before the match, you choose one version per slot. There is no gear and there are no stats to raise, and your account level changes nothing in a match: two players who pick the same class start with exactly the same tools.
- Melee · Assault / GuardianWarriorEach attack spell of the turn makes the next one stronger, and his Wrath hits twice as hard when you recast it without waiting.
- Melee · Assault / SummonBrute980 HP. The more hurt they are, the harder they hit. Closes the distance and breaks MP.
- Ranged · Assault / HealArcanist14 AP and damage that rises with distance. Fragile up close, lethal from afar.
- Mid-range · Traps / ChanceShadeInvisibility, poisons and three traps the opponent cannot see.
- Mid-range · Control / AssaultClockmakerHits little, but every position swap gives 2 AP back and arms a delayed charge.
- Mid-range · Area / SummonArtificerPlaces, moves, aligns, lights. The ground does the work for them.
The bosses
The PvE selector, above the Play button, starts the fight against the current boss, solo, in pairs or in threes: in Waris or in USDC, each with its own weekly leaderboard and prize pool. The boss changes according to a calendar, every Sunday at noon, Paris time (on Monday at midnight until 26 October 2026): the Archmage until Sunday 4 October 2026, the Forgemaster and the Sentinel from Monday 5 October, the Matriarch from Monday 12 to Sunday 18 October, the Goleling King, the game’s first boss, back from Monday 19 to Sunday 25 October, the Jelly from Monday 26 October to Sunday 1 November, then the Alpaca King from Sunday 1 November.
- Boss · From 1 November 2026The Alpaca KingHe covers his plateau with frost glyphs and pushes you onto them: whoever ends their turn there is shattered. Push him onto his own to stun him.
- Boss · Week of 26 October 2026The JellyA mass of jelly that splits under your blows: her chunks melt back into her if you do not kill them in time.
- Boss · Week of 19 October 2026The Goleling KingThe King and his court: protected while a minion lives, vulnerable for three turns.
- Boss · Week of 12 October 2026The MatriarchA melee queen who leaps, lays eggs, spits acid and devours her brood to heal herself.
- Boss · Week of 5 October 2026The Forgemaster and the SentinelTwo bosses at once, robots assembled without limit and the factory’s laser gantry.
- Boss · Until 4 October 2026The ArchmageMeteor glyphs, cataclysm altars and stances, on the islands of the Observatory.
Advanced mechanics
Every class hides combos that its spells, read one by one, don’t let you guess. These sections show them step by step, in images taken from the game: every combo is played and checked by the game engine itself.
- ShadeBuilding a trap comboOverlap the crosses, pull then push: up to eight traps set off by a single Fear.
- WarriorBanner combosA Lunge that hits twice, a Wrath relayed out of reach, a War cry planted for an ally.
- ClockmakerSwaps and Time chargeFive swaps in one turn for 12 AP, and a charge that goes off for 187 damage on the third.
- ArtificerFiring lines in seriesThree charges in an L: each line burns with all three.
Where to start as a beginner
The six classes do not ask the same effort. The Brute and the Warrior forgive mistakes: plenty of health, spells that do what they say, and a simple plan — get into melee and stay there. The Arcanist teaches the game’s second lesson, the one about distance: their damage rises with the gap, and they die fast if they get caught.
The Shade, the Clockmaker and the Artificer are played by preparing the next turn. You place something that pays nothing right away — a trap, an Automaton, a charge — to collect two turns later. They reward the player who counts their AP ahead, and punish the one who improvises.
Two habits that change everything
Count your AP before you move. AP and MP do not carry over from one turn to the next: whatever you do not spend is lost. A successful turn is one where nothing is left, or just what is needed for an escape spell.
Watch where you end your turn. Almost every defeat comes from a badly chosen tile: out in the open facing an Arcanist, next to a Brute, lined up with two Artificer charges, or within reach of an invisible trap. The last move of the turn often counts for more than the last spell.
Frequently asked questions
Is Solwaris free?
Yes. The full game opens in the browser, with no install, and all six classes are playable from the start. The account is free: it is created by connecting a wallet, and a new account receives 100 Waris for its first tables. Ranked duels and the Waris boss are played with Waris, which are earned by playing; training against the AI costs nothing. USDC fights are optional. Skins are won by opening crystals, which the game hands out as you play.
How do you earn money on Solwaris?
By winning USDC staked duels: both players stake the same amount and the winner takes the pot minus a 12.5% fee. The stakes on offer are 1, 5 or 10 USDC — on a 10 USDC duel the pot is worth 20 USDC and the winner gets 17.50. By placing among the best in the USDC weekly boss, whose prize pool is shared at the end of the week. And sometimes by opening a Legendary Crystal. Referring a player also pays 5% of what they win in duels, taken from the fee and never from their winnings. Waris are earned the same way in the game, but cannot be traded yet.
Is Solwaris really a Play to Earn game?
Yes: you earn money by playing — by winning staked duels, by placing among the best in the weekly boss — and, more rarely, by opening a Legendary Crystal, which can contain USDC. Those winnings settle in USDC on the Solana blockchain. There is no betting on other people’s matches, and the odds of every crystal are published. Waris staking shares a capped weekly budget among active players who staked some, with no promised yield. No token has to be bought to play, and nothing you own changes a fight.
Do you need to buy a token or an NFT to play Solwaris?
No. The full game — the six classes, the ranked leagues, training against the artificial intelligence — is free. Solwaris has no NFT; its token, Waris, is earned by playing and is not something you buy to get started. A Solana wallet is used to create your account, for free, and for USDC fights.
What fee does Solwaris take on winnings?
12.5% of the pot, that is to say a quarter of the stake won from your opponent. On a 10 USDC duel the pot is worth 20 USDC: the winner gets 17.50 and the fee is 2.50. Equipped skins — appearance, weapon, aura — reduce that fee; they change neither the damage, nor the ranges, nor any other rule of the game.
Do you need an account to play Solwaris?
Yes, and it is free: connect a Solana wallet. You sign a simple message — no transaction, no access to your funds, no email and no password — and a new account receives 10 Common Crystals and 100 Waris. If you already played without an account, connect your wallet in that browser: your progress joins your account.
Do you need to install anything to play Solwaris?
No. You need a recent browser with JavaScript and WebGL enabled. The first load downloads the arena’s 3D models; after that the game starts quickly.
Which class should you start with in Solwaris?
With the Brute or the Warrior: plenty of health, melee spells, little to anticipate. Save the Clockmaker and the Artificer for later, they are the two classes that need the most planning.
How long does a match last?
Each player has 40 seconds per turn, and there is no turn limit: a match is played until there is a winner. In practice, a duel takes a few minutes.
Can you play unranked?
Yes: training pits you against an artificial intelligence that changes style from one match to the next. It pays nothing: no experience, no Waris, and no effect on your league rating. The Play button, for its part, always looks for a player: the AI is only offered after 25 seconds without an opponent, and only if you accept.
Is there a PvE mode in Solwaris?
Yes: in the menu, the PvE selector starts the fight against the current boss, solo, in pairs or in threes, with an entry in Waris or in USDC; each version has its own weekly leaderboard and prize pool. The boss changes according to a calendar: the Goleling King, the game’s first boss, back from Monday 19 October 2026, after the Matriarch, the Forgemaster and the Sentinel, and the Archmage.
How do you get skins in Solwaris?
By opening crystals. Ranked wins, duels won against a player (a chance at a Legendary Crystal), achievements, the Battle Pass, daily quests, the daily gift and the weekly boss give them; the Common Crystal can also be bought with Waris earned by playing.
The game opens straight in the browser, with no download. A wallet is all you need to create your account, for free.
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