Achievements and the profile card
Achievements are permanent goals, each in six levels: every mode, every class, every boss and every map has some. Each level you clear pays points and a reward; points rank you, and your achievements unlock the frames, themes, ornaments and titles of your profile card. The numbers on this page are checked against the game’s code.
In short
- Six levels per achievement — bound Waris for the first four, Common Crystals for the last two, twice as many Crystals for a challenge.
- A Legendary Crystal per completed category — and per class, per boss, for the Horde or for the Kill Race completed to 100%.
- Points and a public leaderboard — a full achievement is worth 600 points.
- Only real fights count — ranked fights against players, bosses and the Horde; never training against the AI, nor a win by forfeit.
- A card that is yours — one click on a name opens their card; yours is customised with what your achievements have unlocked.
What is an achievement
An achievement is a precisely described goal — “Ranked duels won”, “Critical hits landed in ranked matches”, “Reach account level 10” — split into six increasingly hard levels. “Killer”, for example, counts enemy heroes eliminated in ranked fights: 10 for the first level, then 50, 100, 250, 500 and 1,000.
A level is earned only once and is never lost. Levels are cleared in order, and a single fight can clear several: each one gives its reward. Achievements progress on their own, at the end of each fight and at the close of each Kill Race, boss week or Horde month: there is nothing to claim.
Where to find them
The Achievements button in the menu opens the achievements page: on the left, the categories and how far along you are (classes and bosses unfold); at the top, your total points; then one line per achievement, with what to do, where you stand and what the next level pays. Each line unfolds onto its six levels, and a search box and “Hide completed achievements” help you find your way.
When a level falls, a banner announces it at the top of the screen, with its points and its reward.
The categories
Achievements are sorted into nine categories. Three have sub-categories: one per class; one per boss, plus “All bosses”; and, under Events, the Horde on one side, the Kill Race and events on the other.
| Category | What you find there | Achievements |
|---|---|---|
| Match | All ranked fights: heroes eliminated, damage dealt and taken, critical hits, spells cast, traps, pushes and summons | 8 |
| Ranked duel | Ranked duels: wins, streaks, quick or narrow wins, leagues reached, and 12 challenges | 25 |
| 2 vs 2 | 2 vs 2: wins, teammates, classes played, and 2 challenges | 13 |
| Staked duel | Staked duels: wins, streaks and duels won at the highest stake | 4 |
| Classes | For each class: wins, eliminations, league, damage to bosses, best Horde wave, three signature feats and one restriction | 12 per class |
| Boss | For each boss: damage, turns lasted, its mechanic and its challenges; then all bosses together: weeks played, ranking, damage | 9 per boss, and 5 for all bosses |
| Events | The Horde (waves, zombies, bonuses, monthly ranking), the Kill Race and the events you took part in | 9 for the Horde, 5 for the Kill Race and events |
| Maps | Ranked wins on each map, then on all of them | 10 |
| Account and collection | Account level milestones, daily quests, the pass, the collection, crystals opened and days logged in | 20 |
A boss only has its achievements once it has opened: each new boss on the calendar adds some, as does a new class or a new event. A boss’s “Mechanics” achievement comes from its fight — bringing down the Goleling King’s whole court, breaking the Matriarch’s eggs before they hatch.
The six levels and their rewards
Each level you clear pays points, for the achievement leaderboard, and a reward: bound Waris for the first four levels, Common Crystals for the last two. Achievements marked “Challenge”, the hardest ones, give twice as many Crystals.
| Level | Points | Prize | A challenge’s reward |
|---|---|---|---|
| I | 10 | 50 bound Waris | 50 bound Waris |
| II | 20 | 100 bound Waris | 100 bound Waris |
| III | 40 | 200 bound Waris | 200 bound Waris |
| IV | 80 | 300 bound Waris | 300 bound Waris |
| V | 150 | 2 Common Crystals | 4 Common Crystals |
| VI | 300 | 4 Common Crystals | 8 Common Crystals |
| A full achievement | 600 | 650 bound Waris and 6 Common Crystals | 650 bound Waris and 12 Common Crystals |
Achievement Waris are bound: they are played like any others, but cannot be withdrawn (see free, bound and staked). Common Crystals go into your stock, to open whenever you like. Two exceptions: league achievements have only five levels, from the Silver league to the Master league, and account level milestones have only one, with their own reward (see below).
Challenges
A challenge imposes a constraint on each of your turns, for the whole fight: use no MP, cast only one spell per turn, play each turn in under 20 seconds… In duels and 2 vs 2, a challenge only counts on a win by KO.
Against a boss, each of its four challenges is measured in a single fight, held to the end: each level asks you to last more turns and to deal more damage to the bosses, both at once. Starting over is no use: you have to do better.
| Level | Turns lasted standing | Damage dealt to the bosses |
|---|---|---|
| I | 10 | 1 000 |
| II | 15 | 1 500 |
| III | 20 | 2 000 |
| IV | 25 | 2 500 |
| V | 30 | 3 000 |
| VI | 40 | 4 000 |
Dying stops the turn count. An abandoned fight, or a challenge broken on a single one of your turns, does not count for that challenge.
The Legendary Crystal for a completed category
Completing a category to 100%, that is, reaching every level of all its achievements, gives a Legendary Crystal, once only. Sub-categories count too: each class, each boss, “All bosses”, the Horde, and the Kill Race and events each give their own.
Only achievements already open count: a boss still to come blocks nothing, and a category reopened by a new boss does not give a Crystal again. It is a gifted Legendary Crystal, with no USDC prize: its contents are in loot.
Points and the achievement leaderboard
The six levels of an achievement are worth 10, 20, 40, 80, 150 and 300 points: a full achievement, 600 points. Your total is shown at the top of the achievements page and on your card.
The achievement leaderboard is a tab of the Leaderboard window, next to duels, the weekly boss and staking. It ranks players by points; on a tie, whoever reached that total first comes first. Each line also shows the number of levels reached, and a click on a name opens their card.
Your points also unlock cosmetics: the Crystal theme, the aura frames and themes, and the stages of the Evolving Frame (see below).
What counts, and what does not
Everything is judged on the server, at the end of the fight. These rules apply to all achievements:
- Ranked fights against players — ranked duel, 2 vs 2 and staked duel. Training against the AI and the guided fight at the start count for no achievement.
- A win by KO — a win due to the opponent forfeiting or disconnecting does not count as a win; what you did during the fight (damage, spells, eliminations) still counts.
- Your forfeits never count — forfeiting a duel validates nothing, and breaks your streaks.
- A real fight — a fight that is too short counts for nothing, even when won by KO.
- Varied opponents — repeated fights against the same players only count up to a limit, and never against an account linked to yours; a streak needs a different opponent for each win.
- Only once — a fight is only counted once, even after a disconnection and a reconnect.
No reward on a loss
A duel, 2 vs 2 or staked duel you lose advances your counters (“Ranked duels completed”, damage dealt…) and their points, but a level cleared during a loss does not pay its reward. A category completed during a loss gives its Legendary Crystal with the next progress.
Against a boss or in the Horde, there is no defeat: dying is neutral, and everything you did counts, reward included. Only an abandoned boss fight does not count.
Account level milestones
Your level rises with the XP from your fights and daily quests, but a level reached no longer pays anything by itself. Its milestones, from level 5 to level 50, are achievements of the “Account and collection” category, with a single level each: they pay their own reward or, failing that, the one for the first level of the table.
| Level | Waris | Common Crystals |
|---|---|---|
| 5 | — | 2 |
| 10 | 50 | — |
| 15 | — | 3 |
| 20 | — | 3 |
| 25 | — | 3 |
| 30 | 50 | — |
| 35 | 50 | — |
| 40 | 50 | — |
| 45 | 50 | — |
| 50 | 50 | — |
Like any first achievement level, each one is also worth 10 points.
The profile card
Every account has its card, the same for yourself and for others. Another player’s card opens with one click on their name: on their line in the leaderboards (duels, weekly boss, Horde, staking, achievements) and, in a fight, on their name above their hero, on their card at the top of the screen or on their plate on the VS screen. Yours opens with the Profile button.
What it shows
At the top, the banner: the avatar in its frame, on its theme’s scene, with the level badge; the name and its title; the favourite hero and its league; the place in the overall ranking; and the showcase, the badges the player has chosen to display.
Below, four tabs: Overview (ranked duels, best rating, boss damage, best Horde wave, leagues and weekly boss podiums), Statistics (by mode and by class), Collection (skins, weapons, auras, the favourite hero’s outfit and the rarest pieces) and Achievements (points, rank, levels reached and the tier of each category).
Nothing to do with money appears on someone else’s card: no Waris, no USDC, no wallet, no stakes. Your fights against the AI and staked fights are only visible on yours.
The emblem
Your avatar in its frame follows you wherever your name appears: leaderboard lines, chat messages, the VS screen and the fight card. Your ornament hangs on it too.
Customising your card
On your card, the Customise button opens the workshop. There you choose:
- The avatar — any skin you own, from any class.
- The frame — a drawn frame you have earned; the Arena Stone to start with.
- The theme — the painted scene behind your avatar: the Arena for everyone, the others are earned.
- The ornament — a piece hung on your frame, or none.
- The title — shown under your name, or none.
- The showcase — up to three badges from your own: achievement badges, podiums of the weekly boss, the Horde and the Kill Race, leagues reached; four at tier IV of “Account and collection”.
- The favourite hero — the class featured on your banner.
An empty place in your showcase is an “Add a badge” button. The server checks every choice: only what you have earned can be worn, and a piece you no longer have falls back to its default.
How cosmetics are earned
Nothing is bought: apart from the Arena and the Arena Stone, everything comes from achievements. Each category has a tier, from I to VI, depending on the share of its levels you have reached — a single level is enough for I. The very large categories, such as Classes and Bosses, are counted on 150 levels at most. Each class and each boss also has its tier, worked out the same way.
| Tier | Levels reached in the category | Rarity | What it unlocks |
|---|---|---|---|
| I | 1 level | Common | The category’s badge |
| II | 10 % | Common | A title |
| III | 20 % | Rare | Its ornament |
| IV | 35 % | Epic | Its theme |
| V | 55 % | Legendary | Its frame |
| VI | 80 % | Mythic | Its frame, living, and a second title |
A category’s badge grows richer with each tier.
Titles
19 titles: two per category, at tiers II and VI, and three for the Ranked duel — Duelist, Gladiator and Arena Champion, at tiers II, IV and VI.
Ornaments
One ornament per category, at tier III; one trophy per boss, at tier III of its achievements; and one seal per challenge achievement, at its level VI — the rarest cosmetic in the game. Only one is worn at a time.
Themes
The Arena belongs to everyone. The others are earned:
- The Crystal — at 1,500 achievement points.
- Each category’s theme — at its tier IV.
- Each boss’s lair — at tier IV of its achievements.
- Each map’s scene — at level IV of that map’s achievement.
- Each skin’s scene — at the tier of its class that matches its rarity: I for the free skin, II for a common one, III for a rare one, IV for an epic one, V for a legendary one, VI for a mythic one.
- Each aura’s scene — with achievement points: 2,000 for the most common, 1,000 more per aura, up to 28,000 for the rarest.
The drawn frames
| Frame | Rarity | How to get it |
|---|---|---|
| Arena Stone | Common | For everyone |
| Azure Shard | Rare | Tier III in 3 categories |
| Amethyst Crown | Epic | Tier IV of the Boss category |
| Crystal Sun | Legendary | Tier V of the Ranked duel category |
| Eternal Prism | Mythic | Tier VI in one category |
| Crystal Throne | Unique | Tier VI in 3 categories |
| Each category’s frame (9) | Legendary, then mythic | Tier V of the category, living at tier VI |
| Master of each class (6) | Mythic | Tier VI of the class |
| One frame per skin family (14) | Common to legendary | The tier of its rarity (II, III, IV or V) in one of the family’s classes |
| One frame per aura (27) | Common to legendary | 2,000 achievement points for the most common, 1,000 more per aura, up to 28,000 |
| Evolving Frame | Rare to mythic | A stage at 1,500, 5,000, 10,000, 20,000, 30,000 and 36,000 achievement points |
The Evolving Frame changes its look at each stage: stone, set bronze, crowned silver, gold, winged amethyst, then the living prism.
Frequently asked questions
What do Solwaris achievements pay?
Each level pays points and a reward: 50, 100, 200, then 300 bound Waris for the first four levels, 2 then 4 Common Crystals for the last two, twice as many Crystals for a challenge. Each category completed to 100% also gives a Legendary Crystal.
Do fights against the AI count for achievements?
No. Only ranked fights against players (duel, 2 vs 2, staked duel), boss fights and the Horde count.
Why did a level I cleared pay me nothing?
It was cleared during a duel or a 2 vs 2 you lost: it counts its points, but a loss pays no reward. Against a boss or in the Horde, dying does not count as a loss.
Does levelling up still pay Waris?
Not by itself: the milestones from level 5 to level 50 are achievements, which pay their reward. XP still raises your level and the Battle Pass.
How do I see another player’s card?
Click their name in a leaderboard, or their name in a fight. Their card shows their banner, statistics, collection and achievements, never their Waris, their USDC or their wallet.
Can frames and themes be bought?
No. Apart from the Arena and the Arena Stone, given to everyone, they are earned with achievements: through your category tiers, your achievement points or your challenges.
