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Achievements and the profile card

Achievements are permanent goals, each in six levels: every mode, every class, every boss and every map has some. Each level you clear pays points and a reward; points rank you, and your achievements unlock the frames, themes, ornaments and titles of your profile card. The numbers on this page are checked against the game’s code.

In short

What is an achievement

An achievement is a precisely described goal — “Ranked duels won”, “Critical hits landed in ranked matches”, “Reach account level 10” — split into six increasingly hard levels. “Killer”, for example, counts enemy heroes eliminated in ranked fights: 10 for the first level, then 50, 100, 250, 500 and 1,000.

A level is earned only once and is never lost. Levels are cleared in order, and a single fight can clear several: each one gives its reward. Achievements progress on their own, at the end of each fight and at the close of each Kill Race, boss week or Horde month: there is nothing to claim.

Where to find them

The Achievements button in the menu opens the achievements page: on the left, the categories and how far along you are (classes and bosses unfold); at the top, your total points; then one line per achievement, with what to do, where you stand and what the next level pays. Each line unfolds onto its six levels, and a search box and “Hide completed achievements” help you find your way.

When a level falls, a banner announces it at the top of the screen, with its points and its reward.

The categories

Achievements are sorted into nine categories. Three have sub-categories: one per class; one per boss, plus “All bosses”; and, under Events, the Horde on one side, the Kill Race and events on the other.

CategoryWhat you find thereAchievements
MatchAll ranked fights: heroes eliminated, damage dealt and taken, critical hits, spells cast, traps, pushes and summons8
Ranked duelRanked duels: wins, streaks, quick or narrow wins, leagues reached, and 12 challenges25
2 vs 22 vs 2: wins, teammates, classes played, and 2 challenges13
Staked duelStaked duels: wins, streaks and duels won at the highest stake4
ClassesFor each class: wins, eliminations, league, damage to bosses, best Horde wave, three signature feats and one restriction12 per class
BossFor each boss: damage, turns lasted, its mechanic and its challenges; then all bosses together: weeks played, ranking, damage9 per boss, and 5 for all bosses
EventsThe Horde (waves, zombies, bonuses, monthly ranking), the Kill Race and the events you took part in9 for the Horde, 5 for the Kill Race and events
MapsRanked wins on each map, then on all of them10
Account and collectionAccount level milestones, daily quests, the pass, the collection, crystals opened and days logged in20

A boss only has its achievements once it has opened: each new boss on the calendar adds some, as does a new class or a new event. A boss’s “Mechanics” achievement comes from its fight — bringing down the Goleling King’s whole court, breaking the Matriarch’s eggs before they hatch.

The six levels and their rewards

Each level you clear pays points, for the achievement leaderboard, and a reward: bound Waris for the first four levels, Common Crystals for the last two. Achievements marked “Challenge”, the hardest ones, give twice as many Crystals.

LevelPointsPrizeA challenge’s reward
I1050 bound Waris50 bound Waris
II20100 bound Waris100 bound Waris
III40200 bound Waris200 bound Waris
IV80300 bound Waris300 bound Waris
V1502 Common Crystals4 Common Crystals
VI3004 Common Crystals8 Common Crystals
A full achievement600650 bound Waris and 6 Common Crystals650 bound Waris and 12 Common Crystals

Achievement Waris are bound: they are played like any others, but cannot be withdrawn (see free, bound and staked). Common Crystals go into your stock, to open whenever you like. Two exceptions: league achievements have only five levels, from the Silver league to the Master league, and account level milestones have only one, with their own reward (see below).

Challenges

A challenge imposes a constraint on each of your turns, for the whole fight: use no MP, cast only one spell per turn, play each turn in under 20 seconds… In duels and 2 vs 2, a challenge only counts on a win by KO.

Against a boss, each of its four challenges is measured in a single fight, held to the end: each level asks you to last more turns and to deal more damage to the bosses, both at once. Starting over is no use: you have to do better.

LevelTurns lasted standingDamage dealt to the bosses
I101 000
II151 500
III202 000
IV252 500
V303 000
VI404 000

Dying stops the turn count. An abandoned fight, or a challenge broken on a single one of your turns, does not count for that challenge.

The Legendary Crystal for a completed category

Completing a category to 100%, that is, reaching every level of all its achievements, gives a Legendary Crystal, once only. Sub-categories count too: each class, each boss, “All bosses”, the Horde, and the Kill Race and events each give their own.

Only achievements already open count: a boss still to come blocks nothing, and a category reopened by a new boss does not give a Crystal again. It is a gifted Legendary Crystal, with no USDC prize: its contents are in loot.

Points and the achievement leaderboard

The six levels of an achievement are worth 10, 20, 40, 80, 150 and 300 points: a full achievement, 600 points. Your total is shown at the top of the achievements page and on your card.

The achievement leaderboard is a tab of the Leaderboard window, next to duels, the weekly boss and staking. It ranks players by points; on a tie, whoever reached that total first comes first. Each line also shows the number of levels reached, and a click on a name opens their card.

Your points also unlock cosmetics: the Crystal theme, the aura frames and themes, and the stages of the Evolving Frame (see below).

What counts, and what does not

Everything is judged on the server, at the end of the fight. These rules apply to all achievements:

No reward on a loss

A duel, 2 vs 2 or staked duel you lose advances your counters (“Ranked duels completed”, damage dealt…) and their points, but a level cleared during a loss does not pay its reward. A category completed during a loss gives its Legendary Crystal with the next progress.

Against a boss or in the Horde, there is no defeat: dying is neutral, and everything you did counts, reward included. Only an abandoned boss fight does not count.

Account level milestones

Your level rises with the XP from your fights and daily quests, but a level reached no longer pays anything by itself. Its milestones, from level 5 to level 50, are achievements of the “Account and collection” category, with a single level each: they pay their own reward or, failing that, the one for the first level of the table.

LevelWarisCommon Crystals
5—2
1050—
15—3
20—3
25—3
3050—
3550—
4050—
4550—
5050—

Like any first achievement level, each one is also worth 10 points.

The profile card

Every account has its card, the same for yourself and for others. Another player’s card opens with one click on their name: on their line in the leaderboards (duels, weekly boss, Horde, staking, achievements) and, in a fight, on their name above their hero, on their card at the top of the screen or on their plate on the VS screen. Yours opens with the Profile button.

What it shows

At the top, the banner: the avatar in its frame, on its theme’s scene, with the level badge; the name and its title; the favourite hero and its league; the place in the overall ranking; and the showcase, the badges the player has chosen to display.

Below, four tabs: Overview (ranked duels, best rating, boss damage, best Horde wave, leagues and weekly boss podiums), Statistics (by mode and by class), Collection (skins, weapons, auras, the favourite hero’s outfit and the rarest pieces) and Achievements (points, rank, levels reached and the tier of each category).

Nothing to do with money appears on someone else’s card: no Waris, no USDC, no wallet, no stakes. Your fights against the AI and staked fights are only visible on yours.

The emblem

Your avatar in its frame follows you wherever your name appears: leaderboard lines, chat messages, the VS screen and the fight card. Your ornament hangs on it too.

Customising your card

On your card, the Customise button opens the workshop. There you choose:

An empty place in your showcase is an “Add a badge” button. The server checks every choice: only what you have earned can be worn, and a piece you no longer have falls back to its default.

How cosmetics are earned

Nothing is bought: apart from the Arena and the Arena Stone, everything comes from achievements. Each category has a tier, from I to VI, depending on the share of its levels you have reached — a single level is enough for I. The very large categories, such as Classes and Bosses, are counted on 150 levels at most. Each class and each boss also has its tier, worked out the same way.

TierLevels reached in the categoryRarityWhat it unlocks
I1 levelCommonThe category’s badge
II10 %CommonA title
III20 %RareIts ornament
IV35 %EpicIts theme
V55 %LegendaryIts frame
VI80 %MythicIts frame, living, and a second title

A category’s badge grows richer with each tier.

Titles

19 titles: two per category, at tiers II and VI, and three for the Ranked duel — Duelist, Gladiator and Arena Champion, at tiers II, IV and VI.

Ornaments

One ornament per category, at tier III; one trophy per boss, at tier III of its achievements; and one seal per challenge achievement, at its level VI — the rarest cosmetic in the game. Only one is worn at a time.

Themes

The Arena belongs to everyone. The others are earned:

The drawn frames

FrameRarityHow to get it
Arena StoneCommonFor everyone
Azure ShardRareTier III in 3 categories
Amethyst CrownEpicTier IV of the Boss category
Crystal SunLegendaryTier V of the Ranked duel category
Eternal PrismMythicTier VI in one category
Crystal ThroneUniqueTier VI in 3 categories
Each category’s frame (9)Legendary, then mythicTier V of the category, living at tier VI
Master of each class (6)MythicTier VI of the class
One frame per skin family (14)Common to legendaryThe tier of its rarity (II, III, IV or V) in one of the family’s classes
One frame per aura (27)Common to legendary2,000 achievement points for the most common, 1,000 more per aura, up to 28,000
Evolving FrameRare to mythicA stage at 1,500, 5,000, 10,000, 20,000, 30,000 and 36,000 achievement points

The Evolving Frame changes its look at each stage: stone, set bronze, crowned silver, gold, winged amethyst, then the living prism.

Frequently asked questions

What do Solwaris achievements pay?

Each level pays points and a reward: 50, 100, 200, then 300 bound Waris for the first four levels, 2 then 4 Common Crystals for the last two, twice as many Crystals for a challenge. Each category completed to 100% also gives a Legendary Crystal.

Do fights against the AI count for achievements?

No. Only ranked fights against players (duel, 2 vs 2, staked duel), boss fights and the Horde count.

Why did a level I cleared pay me nothing?

It was cleared during a duel or a 2 vs 2 you lost: it counts its points, but a loss pays no reward. Against a boss or in the Horde, dying does not count as a loss.

Does levelling up still pay Waris?

Not by itself: the milestones from level 5 to level 50 are achievements, which pay their reward. XP still raises your level and the Battle Pass.

How do I see another player’s card?

Click their name in a leaderboard, or their name in a fight. Their card shows their banner, statistics, collection and achievements, never their Waris, their USDC or their wallet.

Can frames and themes be bought?

No. Apart from the Arena and the Arena Stone, given to everyone, they are earned with achievements: through your category tiers, your achievement points or your challenges.