The boss fight: the Goleling King
The Goleling King was the first boss of Solwaris PvE: your hero against him and his court, in the Throne Room. He is no longer on the boss calendar (the Matriarch, from Monday 12 October 2026, after the Forgemaster and the Sentinel, and the Archmage), but his rules remain the ones below. A king is nothing without his court: while any of his minions lives, he is untouchable. The whole game is about bringing down the court, then hitting the King during the two turns he is exposed.
In short
- Where — in the menu, the selector switches from PvP to PvE; the arrow next to the Play button opens two cards, the free boss and the weekly boss, each solo, duo or trio. Both are played against the boss on the calendar.
- Weekly boss — the same boss in a paid version, with its own leaderboard: its rewards are detailed on the Loot page.
- Protected — while a minion is alive, the King takes no damage.
- Vulnerable — once the last minion falls, the King is exposed for 2 turns, then calls back his court, bigger than before.
- Limit — after 50 turns, the King flies away and the fight ends: what counts is the damage dealt.
- Same rules — the King and his minions only fly visually: on the map, obstacles, traps and line of sight apply to them just as they do to you.
PvP or PvE: the menu selector
Above the Play button, a selector picks the mode. PvP opens matches against players: free duels, two versus two, staked matches and, outside the league, training against the AI. PvE opens boss fights: free, solo, in pairs or in threes, or paid with the weekly boss.
The arrow next to the Play button opens the list of fights. In PvE, two cards side by side: on the left the boss, free; on the right the same boss as the weekly boss, paid, with its prize pool and the time left. In each one you pick the group size — Solo, Duo or Trio, with the number of players already waiting — you see what you can win, and a single button starts the fight. The format you pick becomes the one on the home screen’s Play button, and each card’s “Leaderboard” link opens its leaderboard directly.
In a duo or trio, you join a queue and a panel shows who is waiting with you: the fight starts as soon as the group is full. Only players fill a group, never an AI.
The guided match isn’t in either: it starts from the tutorial, with the “?” button on the home screen.
The King and his court
The King hits hard and from afar; his minions, the Golelings, harass, strike, then flee. The King has 10,000 HP, solo or in a group; only his minions’ health depends on the number of heroes.

| Heroes | King HP | Minion HP | Starting minions |
|---|---|---|---|
| Solo | 10 000 | 250 | 2 |
| Duo | 10 000 | 350 | 2 |
| Trio | 10 000 | 450 | 2 |
| Single | AP | MP | Role |
|---|---|---|---|
| Goleling King | 10 | 3 | Boss |
| Goleling | 6 | 5 | Minion |
The King’s spells
| Spell | AP | Range | Per turn | Effect |
|---|---|---|---|---|
| Royal Lightning | 5 | 2 – 8 | 2 | 110 to 140 ranged damage on a single target, in line of sight. Twice per turn, never the same target twice. Exposed, his court fallen, he no longer strikes. |
| Court Blessing | 5 | self | 1 | When he has no one to hit: all his minions gain 2 MP on their next turn, and 60 armour and 20% damage until the start of their second turn after. |



Two Lightnings per turn, never on the same target: in a group, each of you can take one. Staying in the open in front of the King is costly. But hiding has a price too — when he sees no one, he blesses his court, which becomes faster, sturdier and more dangerous. And with no hero in reach, he and his minions strike whatever they find: bombs, summons, banner.
The King never seeks melee: after striking, he backs away with his 3 MP, behind his minions. With so few MP, he doesn’t get far — a determined hero ends up pinning him against the edge of the map.
The Golelings’ spells
| Spell | AP | Range | Per turn | Effect |
|---|---|---|---|---|
| Headbutt | 3 | 1 – 4 | 2 | 30 to 40 damage to a single target, up to 4 tiles, in line of sight. Never twice the same one in a turn. |
| Rotation | 0 | the whole map | 1 | Swaps places with any other minion, anywhere on the map. Once per turn. |




A minion stranded at the far end of the map is never out of play: with Rotation, it instantly takes the place of another minion already near you, then strikes right away. And the minion it replaces ends up at the far end, out of harm’s way.
Protected, vulnerable, and the court’s return
- Protected — as long as at least one minion lives, the King takes no damage. A golden thread links him to each of them.
- Vulnerable — as soon as the last minion falls, the King is vulnerable for 2 turns. He stops attacking during those 2 turns: that’s your window to hurt him.
- The court’s return — at the start of his next turn, he calls back his minions, one more than the time before, within 4 tiles of him; he pushes every hero back 6 tiles, becomes protected again, and skips his turn.
- No reinforcements — a fallen minion doesn’t come back while the court still lives: only the court’s return brings minions back, never more than 8 at a time.




Each return makes the court bigger: the two vulnerable turns are the most precious of the fight. Save AP and your best spells for them.
The Throne Room
The King’s side, at the top, is open: few walls, so advancing there is risky. The heroes’ side, at the bottom, is covered: many walls and pillars let you hide from Royal Lightning. The King’s big health bar, split into sections, shows at the top of the screen in place of the timer, and each minion has its own card and a health bar above it.
How to beat him
- Play from cover — end your turns out of the King’s line of sight, behind a wall or a pillar.
- Kill minions fast, and together — a minion that has struck flees out of sight, and Rotation brings in another: focus your damage to finish it in one turn.
- Set up the window — when only one minion is left, move closer to the King before taking it down: the two vulnerable turns go by fast.
- Beware the push — when the court returns, you are pushed back six tiles: a wall behind you beats a trap.
Frequently asked questions
Why do my hits do nothing to the Goleling King?
He is protected while any of his minions is alive. Bring down his whole court: he becomes vulnerable for two turns.
How long does a boss fight last?
Fifty turns at most. At the end, the King flies away and the fight ends; what counts is the damage dealt.
Can you face the boss with others?
Yes: solo, in pairs or in threes. The King keeps his 10,000 HP; his minions get tougher as the group grows. Groups form between players, in a queue, with no AI.
Does the boss cost league points?
No. PvE never touches your rating: only ranked duels against players move it.
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