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The boss fight: the Goleling King

The Goleling King was the first boss of Solwaris PvE: your hero against him and his court, in the Throne Room. He is no longer on the boss calendar (the Matriarch, from Monday 12 October 2026, after the Forgemaster and the Sentinel, and the Archmage), but his rules remain the ones below. A king is nothing without his court: while any of his minions lives, he is untouchable. The whole game is about bringing down the court, then hitting the King during the two turns he is exposed.

In short

PvP or PvE: the menu selector

Above the Play button, a selector picks the mode. PvP opens matches against players: free duels, two versus two, staked matches and, outside the league, training against the AI. PvE opens boss fights: free, solo, in pairs or in threes, or paid with the weekly boss.

The arrow next to the Play button opens the list of fights. In PvE, two cards side by side: on the left the boss, free; on the right the same boss as the weekly boss, paid, with its prize pool and the time left. In each one you pick the group size — Solo, Duo or Trio, with the number of players already waiting — you see what you can win, and a single button starts the fight. The format you pick becomes the one on the home screen’s Play button, and each card’s “Leaderboard” link opens its leaderboard directly.

In a duo or trio, you join a queue and a panel shows who is waiting with you: the fight starts as soon as the group is full. Only players fill a group, never an AI.

The guided match isn’t in either: it starts from the tutorial, with the “?” button on the home screen.

The King and his court

The King hits hard and from afar; his minions, the Golelings, harass, strike, then flee. The King has 10,000 HP, solo or in a group; only his minions’ health depends on the number of heroes.

The Goleling King and his court of three Golelings facing two heroes, in the Throne Room
The King in front of his throne, his court of Golelings around him, and two heroes coming in from the bottom of the room.
HeroesKing HPMinion HPStarting minions
Solo10 0002502
Duo10 0003502
Trio10 0004502
SingleAPMPRole
Goleling King103Boss
Goleling65Minion

The King’s spells

SpellAPRangePer turnEffect
Royal Lightning52 – 82110 to 140 ranged damage on a single target, in line of sight. Twice per turn, never the same target twice. Exposed, his court fallen, he no longer strikes.
Court Blessing5self1When he has no one to hit: all his minions gain 2 MP on their next turn, and 60 armour and 20% damage until the start of their second turn after.
Royal Lightning: the hero targeted from range
Royal Lightning: from 2 to 8 tiles, with line of sight, on a single target.
Royal Lightning: the bolt strikes the Warrior
The bolt strikes the Warrior: 127 damage.
Court Blessing: the minions powered up
Court Blessing: with no one to hit, the King powers up all his minions — MP, armour and damage.

Two Lightnings per turn, never on the same target: in a group, each of you can take one. Staying in the open in front of the King is costly. But hiding has a price too — when he sees no one, he blesses his court, which becomes faster, sturdier and more dangerous. And with no hero in reach, he and his minions strike whatever they find: bombs, summons, banner.

The King never seeks melee: after striking, he backs away with his 3 MP, behind his minions. With so few MP, he doesn’t get far — a determined hero ends up pinning him against the edge of the map.

The Golelings’ spells

SpellAPRangePer turnEffect
Headbutt31 – 4230 to 40 damage to a single target, up to 4 tiles, in line of sight. Never twice the same one in a turn.
Rotation0the whole map1Swaps places with any other minion, anywhere on the map. Once per turn.
Headbutt: a Goleling’s range
Headbutt: up to 4 tiles, with line of sight.
Headbutt: the Warrior hit
The Goleling charges in and hits the Warrior: 36 damage.
Rotation: a minion targets another minion at the far end of the room
Rotation: a minion targets any other minion, wherever it is.
Rotation: the two minions have swapped places
The two have swapped places: the minion from the back is now in melee with the Warrior.

A minion stranded at the far end of the map is never out of play: with Rotation, it instantly takes the place of another minion already near you, then strikes right away. And the minion it replaces ends up at the far end, out of harm’s way.

Protected, vulnerable, and the court’s return

The King protected by his court: Fire bolt does nothing to him
Protected: two minions are still alive, so the Arcanist’s Fire bolt takes nothing off the King.
The King vulnerable: Fire bolt wounds him
Vulnerable: his court has fallen, and the same Fire bolt takes 24 HP off him.
Before the court’s return: the heroes in melee with the King, no minion left
End of vulnerability: the heroes are right next to the King, his court has fallen.
After the court’s return: three minions called back, the heroes pushed away
The court’s return: three minions reappear around the King, and the heroes are pushed back 6 tiles.

Each return makes the court bigger: the two vulnerable turns are the most precious of the fight. Save AP and your best spells for them.

The Throne Room

The King’s side, at the top, is open: few walls, so advancing there is risky. The heroes’ side, at the bottom, is covered: many walls and pillars let you hide from Royal Lightning. The King’s big health bar, split into sections, shows at the top of the screen in place of the timer, and each minion has its own card and a health bar above it.

How to beat him

Frequently asked questions

Why do my hits do nothing to the Goleling King?

He is protected while any of his minions is alive. Bring down his whole court: he becomes vulnerable for two turns.

How long does a boss fight last?

Fifty turns at most. At the end, the King flies away and the fight ends; what counts is the damage dealt.

Can you face the boss with others?

Yes: solo, in pairs or in threes. The King keeps his 10,000 HP; his minions get tougher as the group grows. Groups form between players, in a queue, with no AI.

Does the boss cost league points?

No. PvE never touches your rating: only ranked duels against players move it.

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