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PvE · Weekly boss · Robot Factory

The boss fight: the Factory robots

Two bosses at once. The Forgemaster builds robots without ever stopping; the Sentinel shields him with a force field and marks your heroes for his machines. On the factory ceiling, a laser gantry sweeps the deck — and it can turn against them.

In short

The Forgemaster and the Sentinel

The two bosses start at the top of the deck, side by side, and each plays their own turn. They have 10,000 HP between them, whether you are alone, two or three. Both keep their distance, take cover and avoid the laser gantry's lines: they know where it will fire.

The Forgemaster and the Sentinel at the top of the Robot Factory deck
The Robot Factory: the deck, the reactor in the middle, and the two bosses at the top, already surrounded by their first machines.

The Forgemaster

The Sentinel

The assembled robots

The laser gantry and the consoles

On the Forgemaster's third turn, then every four turns, the laser gantry locks its targets: one entire row or column per hero, plus one more at random. They light up in red on the deck. On the Forgemaster's next turn, it fires: 150 to 180 damage to everything on those lines — your heroes, but also the robots and the bosses. Walls offer no protection: the laser comes down from the ceiling.

The laser gantry has locked its lines, in red on the deck
The gantry's lines, in red: it will fire on the Forgemaster's next turn. The two consoles, in blue, are at the tips of the deck.

The consoles are the two blue pads at the east and west tips of the deck. If a hero stands on a console when the laser fires, the gantry is hacked: it then strikes the row and the column of each boss, and spares every hero. The consoles are out in the open, far from any cover: sending a hero there takes planning.

Overdrive

When one of the two bosses falls, the other goes into overdrive until the end of the fight: 30% more damage and 2 more MP. Take down the Sentinel and the Forgemaster is no longer protected, but hits harder; take down the Forgemaster and his robots vanish, but the Sentinel goes hunting.

The Robot Factory

An octagonal steel deck in the middle of a factory hall. In the centre, the reactor blocks the view between the two sides; presses mark out the corridors where the Turrets hold their lines. The bosses start at the top, the heroes at the bottom, and the two consoles are at the east and west tips.

How to beat them

The boss of the week

The robots can be the weekly boss: the free boss and its paid version are then played against them, and damage to both bosses counts toward the leaderboard. The rewards — ranking, prize pool and loot — are detailed on the Loot page.

Frequently asked questions

Should you kill the Sentinel or the Forgemaster first?

Damage to both counts. As long as the Sentinel stays within 4 cells of the Forgemaster, he takes only half damage: split them up, or take down the Sentinel first. But the first one to fall sends the other into overdrive.

How many robots can the Forgemaster build?

No limit. One robot per turn, two once he is below half his HP. Destroying them as they come is the heart of the fight.

How do you hack the laser gantry?

When the gantry targets its lines, put a hero on a console (the blue pads at both tips of the deck). If they are standing on it when it fires, the laser strikes the row and the column of each boss, and spares the heroes.

Does the Kamikaze explode when you destroy it?

No. It only explodes next to a hero, on its own turn. Destroyed first, it disappears without dealing damage.

Does damage to the robots count toward the leaderboard?

No: only damage to the two bosses counts, 10,000 HP between them. The robots earn you nothing — but they kill.