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The Solwaris economy

This page says where every cent goes. What a stake match costs, what the winner takes, what we keep, what cuts our share and what cannot be bought. The numbers below are the ones in the code, not an intention: the guide is checked by a test bench that compares them with the game’s values on every change.

In short

Stake matches

A stake server matches two players who picked the same amount. Both stakes go to an address dedicated to that match, derived for it alone: they never enter a common pool, and nobody — us included — can move them anywhere but to the winner.

At the end, the pot goes back out in a single transaction: the winner’s share, our fee, and where applicable the referrer’s share. A drawn match gives each player their stake back.

What you sign, and nothing else

Solwaris never holds your funds. You sign a capped spending approval (an SPL delegation on Solana), once, at the time of your first stake. The cap is chosen automatically: 10, 25, 50 or 100 USDC depending on the stake, wide enough to play on without re-signing, tight enough to limit what you expose.

That approval is revocable at any time from your wallet, and Solana refuses any debit without the owner’s signature. No charge is taken without a match you started yourself.

The fee, and where it goes

The base fee is 25% of the stake. Put another way: on a pot of two stakes we take 12.5%, and the winner walks away with 87.5% of the pot.

StakePotFeeThe winner receives
1 USDC2 USDC0,251.75 USDC
5 USDC10 USDC1,258.75 USDC
10 USDC20 USDC2,5017.50 USDC

Rounding always goes down on the fee: when a split falls between two hundredths, the extra hundredth goes to the player, never to us.

The referrer’s share is taken out of that fee, and only out of it. It is not added to it: a referred player gets exactly the same as a player with no referrer.

The bonuses: what cuts our share

Every equipped item — a skin, a weapon, an aura — reduces the fee taken from your winnings. All three stack, up to 15 points at most: the fee then drops from 25% to 10% of the stake, and the winner of a 10 USDC duel receives 19 USDC instead of 17.50.

RarityCurrencySkinWeaponAuraCombined bonus
Commoncoins8 0006 5005 000+5 %
RareUSDC653+7,5 %
EpicUSDC18149+11 %
LegendaryUSDC493925+15 %

Let us be blunt

Paying improves your winnings. Not your power: a purchased item changes neither the damage, nor the ranges, nor the action points, nor anything that decides a match. Two identical players, one in legendary and the other bare, have exactly the same chance of winning — the first will simply keep a slightly larger share of what they win.

The first bonus point is cheap, the last ones cost dear: equipping everything in legendary costs 113 USDC per class, for 5 fee points less than in common. It is a comfort choice, not a toll.

Referrals

Every player has a code, in the Wallet tab of their account page. The referrer takes 5% of what their referee wins — that is, of the stake they take from their opponent — and that share is taken out of our fee, paid in the same transaction as the winner’s winnings.

A referee who loses brings in nothing: they won nothing. A referral is permanent and is set once; you cannot refer yourself, nor from a second profile, nor from the same network address.

The Battle Pass

The pass has 50 tiers, which climb as you play — it is the XP from your matches that unlocks them, nothing is bought tier by tier. The free track hands out some of them; the premium track, at 30 USDC, opens the rest and, retroactively, every tier already reached.

What you find there: skins, weapons and auras — several of them withdrawn from sale, obtainable only that way — and coins. Like everything else, these items give a fee bonus and no advantage in combat.

The XP and coins from a match

Every online match pays XP, which raises your level and the pass, and coins, the currency for common items.

OutcomeXPCoins
Victory10030
Draw6015
Defeat408
Forfeit100

The initiative bid

Before the first turn, the draw picks one player. The other has 5 seconds to buy the first turn back from them, in steps of 100 coins. Either player can raise while the clock runs.

When nobody follows any more, the last bidder starts — and they alone pay, the price reached. Whoever dropped out pays nothing. In training against an AI there is no bid: the draw decides, for free.

It is spent in coins, never in USDC: the initiative cannot be bought with real money.

What Solwaris does not do

Frequently asked questions

How much does Solwaris take from my winnings?

25% of the stake, that is 12.5% of the pot. On a 10 USDC duel you receive 17.50 out of 20. Equipped skins, weapons and auras bring that share down to 10% of the stake, which is 19 USDC on the same duel.

Do you have to deposit money to play Solwaris?

No. The full game — the six classes, the ranked leagues, training, spectator mode — plays with no wallet and without a cent. For stake matches, your USDC stays in your wallet: you sign a capped spending approval, revocable at any time, and nothing is debited without a match you started yourself.

Does paying give an advantage in combat?

No. No purchased item changes the damage, the ranges, the action points or anything that decides a match. What they change is the fee taken from your winnings: from 25% down to 10% of the stake at best. Paying improves what you keep, not your chances of winning.

How does the initiative bid work?

The draw picks one player, the other has 5 seconds to buy the first turn back from them in steps of 100 coins. The last bidder starts and alone pays the price reached; whoever drops out pays nothing. This is settled in coins earned by playing, never in USDC.

What does the Battle Pass pay?

Fifty tiers of skins, weapons, auras and coins, unlocked by the XP from your matches. The premium track costs 30 USDC and opens the reserved tiers, including the ones already reached. Several of its items are available nowhere else, and like everything else, they give no advantage in combat.

What does a referrer get on Solwaris?

5% of what their referee wins, taken out of our fee and not added on top. The referee gets exactly the same as a player with no referrer, and a referee who loses brings in nothing.