Solwaris — Play to Earn: win USDC in 1v1 tactical duels on Solana
Solwaris is a Play to Earn (P2E) tactical duel game: two players fight turn by turn on a tiled arena, each puts up a stake, and the winner takes the pot in USDC on the Solana blockchain. Free, playable in the browser, with nothing to install and no sign-up.
Play 2 Earn: money is won in the duel, not by luck
Pick a stake server — 1, 5 or 10 USDC — and face another player. Both stakes go to an address dedicated to the fight, and the winner leaves with the pot minus a 12.5% fee: 17.50 USDC on a 10 USDC duel. No token to buy, no NFT, no yield farm — you win because you play better. Skins, weapons and auras lower that fee further.
A real tactics game, not a clicker
Action points, movement points, line of sight, traps, summons and positioning decide the winner. Warrior, Brute, Arcanist, Shade, Clockmaker and Artificer: each class has its passive, its eight spells and its own way to win — tank, control, burn from range, trap, bend space or mine the ground.
The boss of the week, alone or with up to three players
In PvE, the same rules face a far tougher boss, with its own spells and its own map. Play it solo to learn it, or as a pair or trio from a queue: a group is always made of players, never of AI. The team’s damage counts for the weekly leaderboard.
Ranked leagues, free training
Climb from Novice to Legend with an Elo rating per class, watch live fights as a spectator, or train for free against AIs that change style from one fight to the next. Nothing forces you to stake: the full game is playable without a wallet.
Solana wallet
Connect Phantom, Solflare or Backpack to keep your progress across all your devices and to access the stake servers. Linking is done by signature: no transaction, no fee.
The six classes of Solwaris
- Warrior — melee, soaks hits and walks forward; its Wrath grows with every chained spell.
- Brute — 980 HP, the toughest class; pulls, pushes and breaks the opponent’s positioning.
- Arcanist — range 9, six spells that reach 5 tiles or more; hits before it can be reached.
- Shade — invisible traps, poison, invisibility; the ground itself becomes the weapon.
- Clockmaker — steals AP and MP, rewinds time, swaps positions.
- Artificer — bombs, charges and firing lines; sets up an explosion over several turns.
Every rule of the game — action points, line of sight, pushes, traps, the initiative bid, win conditions — is detailed in the rules of Solwaris and in the full guide.
The Solwaris blog
Guides and comparisons on turn-based tactics games, browser games and play to earn: every article on the blog.
Solwaris needs JavaScript and WebGL: enable them to play.