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The boss fight: the Goleling King

Solwaris PvE pits your hero against the Goleling King and his court, in the Throne Room. A king is nothing without his court: while any of his minions lives, he is untouchable. The whole game is about bringing down the court, then hitting the King during the two turns he is exposed.

In short

PvP or PvE: the menu selector

Above the Play button, a selector picks the mode. PvP opens matches against players: free duels, two versus two, stake matches and, outside the league, training against the AI. PvE opens fights against the Goleling King: free, solo, in pairs or in threes, or paid with the boss of the week.

The arrow next to the Play button opens the list of fights. In PvE, two cards side by side: on the left the Goleling King, free; on the right the weekly boss, paid, with its prize pool and the time left. In each one you pick the group size — Solo, Duo or Trio, with the number of players already waiting —, you see what you can win, and a single button starts the fight. The format you pick becomes the one on the home screen’s Play button, and each card’s “Ranking” link opens its ranking directly.

In a duo or trio, you join a queue and a panel shows who is waiting with you: the fight starts as soon as the group is full. Only players fill a group, never an AI.

The guided match isn’t in either: it starts from the tutorial, with the "?" button on the home screen.

The King and his court

The King hits hard and from afar; his minions, the Golelings, harass, strike, then flee. The King has 10,000 HP, solo or in a group; his minions’ hit points and numbers depend on the number of heroes.

The Goleling King and his court of three Golelings facing two heroes, in the Throne Room
The King in front of his throne, his court of Golelings around him, and two heroes coming in from the bottom of the room.
HeroesKing HPMinion HPStarting minions
Solo10 0002502
Duo10 0003502
Trio10 0004502
SingleAPMPRole
Goleling King103Boss
Goleling65Minion

The King’s spells

SpellAPRangePer turnEffect
Royal Lightning52 – 82110 to 140 ranged damage to a single target, in line of sight. Twice per turn, never twice the same one.
Court Blessing5self1When he has no one to hit: all his minions gain 2 MP, 60 armor and 20% damage.
Royal Lightning: the hero targeted from range
Royal Lightning: from 2 to 8 tiles, with line of sight, on a single target.
Royal Lightning: the bolt strikes the Warrior
The bolt strikes the Warrior: 107 damage, after his damage reduction.
Court Blessing: the minions powered up
Court Blessing: with no one to hit, the King powers up all his minions — MP, armor and damage.

Two Lightnings per turn, never on the same target: in a group, each of you can take one. Staying in the open in front of the King is costly. But hiding has a price too — when he sees no one, he blesses his court, which becomes faster, sturdier and more dangerous. And with no hero in reach, he and his minions strike whatever they find: bombs, summons, banner.

The King never seeks contact: after striking, he backs away with his 3 MP, behind his minions. With so few MP, he doesn’t get far — a determined hero ends up pinning him against the edge of the map.

The Golelings’ spells

SpellAPRangePer turnEffect
Headbutt31 – 4230 to 40 damage to a single target, up to 4 tiles, in line of sight. Never twice the same one in a turn.
Swap0the whole map1Swaps places with any other minion, anywhere on the map. Once per turn.
Headbutt: a Goleling’s range
Headbutt: up to 4 tiles, with line of sight.
Headbutt: the Warrior hit
The Goleling charges in and hits the Warrior: 30 damage.
Swap: a minion targets another minion at the far end of the room
Swap: a minion targets any other minion, wherever it is.
Swap: the two minions have swapped places
The two have swapped places: the minion from the back is now right next to the Warrior.

A minion stranded at the far end of the map is never out of play: with Swap, it instantly takes the place of another minion already near you, then strikes right away. It also serves to pull a wounded minion to safety.

Protected, vulnerable, and the court’s return

The King protected by his court: Fire bolt does nothing to him
Protected: two minions are still alive, so the Arcanist’s Fire bolt takes nothing off the King.
The King vulnerable: Fire bolt wounds him
Vulnerable: his court has fallen, and the same Fire bolt takes 24 HP off him.
Before the court’s return: the heroes next to the King, no minion left
End of vulnerability: the heroes are right next to the King, his court has fallen.
After the court’s return: three minions called back, the heroes pushed away
The court’s return: three minions reappear around the King, and the heroes are pushed back 6 tiles.

Each return makes the court bigger: the two vulnerable turns are the most precious of the fight. Save AP and your best spells for them.

The Throne Room

The King’s side, at the top, is open: few walls, so advancing there is risky. The heroes’ side, at the bottom, is covered: many walls and pillars let you hide from Royal Lightning. The King’s big health bar, split into sections, shows at the top of the screen in place of the timer, and each minion has its own card and a health bar above it.

How to beat him

The boss of the week

Each week, one boss — currently the Goleling King — is the only one of its week. Its paid version has its own leaderboard and prize pool.

The prize pool

All the week’s entries make up the prize pool, held on a Solana address specific to that week until the payout. It is shared among the top of the leaderboard: the top 30 % of participants, rounded up: the busier the week, the more winners. Each gets a share proportional to their damage: whoever played more takes a bigger share, never the whole pool.

The fee is taken from each player’s share at payout. Its rate is the average of the rates of your fights that week, weighted by your damage: 25%, minus the bonus of the skins you were wearing at the start of each fight. For example, 3,000 damage dealt with skins that bring the fee down to 15%, then 1,000 damage without skins at 25%: the week’s fee is 17.5%.

The payout is done by hand, after an anti-cheat check: an account that cheated is removed from the leaderboard before the split. Payments then arrive directly in the wallets.

The free ranking

The free boss has its own weekly ranking too, with the same scoring rules: damage to the King, shared equally within the group. At the end of the week, up to 50 Common Crystals (5 per winner) are shared by rank among the top 30 % of participants (25 winners at most), and land in your stock on their own. Only wallet-linked accounts take part, and an account blocked by the anti-cheat receives nothing.

ParticipantsPaid (paid boss)Rewarded (free)Crystals at stake1st2nd3rdLast
1033158433
25884013752
5015155012642
1003025508431
2006025508431

What the boss pays

The boss fight gives experience, like a fight against the AI, but no league points and no end-of-fight coins. When paid, it adds your damage to the weekly ranking and its prize pool.

And in every case, win or lose, the King’s loot: for every percent of his HP your team took off, each player receives 5 coins and a chance of winning a Common Crystal — 1.5% in the weekly boss, 0.3% in a free fight. In the weekly boss only, each percent also gives a 0.05% chance of winning a Legendary Crystal. A King brought down in the weekly boss thus yields 500 coins, one and a half Common Crystals on average, and a one-in-twenty chance of a Legendary Crystal. The Prismatic Crystal is won during events, in PvE as in PvP.

Per % of HP taken offCoinsCommon CrystalLegendary Crystal
Free fight50,3 %—
Weekly boss51,5 %0,05 %

Frequently asked questions

Why do my hits do nothing to the Goleling King?

He is protected while any of his minions is alive. Bring down his whole court: he becomes vulnerable for two turns.

How long does a boss fight last?

Twelve turns at most. At the end, the King flies away and the fight ends; what counts is the damage dealt.

Can you face the boss with others?

Yes: solo, in pairs or in threes. The King keeps his 10,000 HP; his minions get tougher as the group grows. Groups form between players, in a queue, with no AI.

How does the boss of the week’s prize pool work?

Every paid entry, 0.50 USDC per player, goes into the week’s prize pool. At the end of the week, it is shared among the top 30 % of the ranking, in proportion to their damage to the King, minus each player’s fee.

Does the boss cost league points?

No. PvE never touches your rating: only ranked duels against players move it.

The game opens straight in the browser, with no account and no download.

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